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introduction to computer programming lessons

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    Free open source lessons using a free self-contained open source development environment.

    The most recent version of my self-contained development environment is at stable release version or http://www.twiddledom.com/coder/js78.html

    Free Open Souce: Licensed under MIT license. License printed in full below.

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introduction to computer programming lessons

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parents, teachers, students:

    Self-contained educational software. This is a self-contained educational program that can be used for free on a wide variety of machines to teach computer programming and mathematics. While students can use this program directly from the website (on almost any modern computing device), schools, teachers, parents, and students can download the free source code and modify it freely under the M.I.T. license. Because the instructions are in ordinary HTML, schools and teachers can easily modify or replace the instructional materials with their own course materials while keeping the full working software.

    Free open source educational and fun software. Classic and modern programming tools moved into the web browser. You can run this free open source software on almost any smart phone (iOS, Android, Blackberry, or Windows Mobile), almost any tablet (iOS, Android, or Windows), and almost any laptop or desktop computer (Windows, Macintosh, Linux, BSD, Solaris, etc.).

    Six step educational course. The starting steps of turtle graphics use time-tested educational methods developed by the Massachusetts Institute of Technology (M.I.T.). Turtle graphics were originally developed for teaching elementary school students, but have since been used for all grades, up to and including college students. The middle part of the starting steps covers the basics of mathematics and computer programming. This is not a detailed and complete course designed for professional programmers, but just enough of the basics that students of all ages can be successful. The starting steps conclude with an opportunity to build a real working computer game. Having a fun goal helps engage students, especially younger students. The classic game Breakout is used as an example because although it is a very simple game from the early days of computing, it does include most of the major features found throughout the gaming industry.

Starting steps:

    Use buttons to learn turtle graphics. The classic, time-tested M.I.T. system for teaching children and college students the principles of mathematics and computer prorgamming.

    Automate your drawings. Learn how to build sequences of steps that will make the computer draw complicated pictures for you.

    Build your own calculator and learn about stacks. Learn about RPN (Reverse Polish Notation) and computer stacks. Use this knowledge to make your own personal customized calculator.

    Learn how to program computers. Learn the basics of programming and data structures so that you can build your own tech.

    Learn how to build your own version of the classic “Breakout” game. Step by step build this classic game by using the knowledge you learned in the previous steps.

    Build your own games. Now have fun and let your imagination go wild and build computer games for yourself and friends.

    This is part of an instructional series on the building of a Forth programming environment in any standard browser using JavaScript.

    Threaded Interpreted Languages (TILs), including Forth, are designed for customization.

    In addition to writing your own Forth programs, please modify the underlying engine to meet your specific needs.

    Please have fun with this project. Make it your own.

    The most recent version is at stable release version or http://www.twiddledom.com/coder/js78.html

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license

    This is example code from OSdata, This Side of Sanity, and Twiddledom, released under the MIT License.

    Copyright © 2014, 2015 Milo

    Licensed under the MIT License. You may obtain a copy of the License at

        http://opensource.org/licenses/MIT

    The MIT License (MIT)

    Copyright © 2014, 2015 Milo

    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Made with Macintosh

    This web site handcrafted on Macintosh computers using Tom Bender’s Tex-Edit Plus and served using FreeBSD .

Viewable With Any Browser


    †UNIX used as a generic term unless specifically used as a trademark (such as in the phrase “UNIX certified”). UNIX is a registered trademark in the United States and other countries, licensed exclusively through X/Open Company Ltd.

    Names and logos of various OSs are trademarks of their respective owners.

    Copyright © 2015 Milo

    Created: January 5, 2015

    Last Updated: January 6, 2015


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